A diverse student cohort drawn from Architecture, Drama and Arts Management students will work with the actual client, the Festival d'Avignon, and Theater consultants Jean Guy Lecat and Len Auerbach to plan and program the project design challenge, which will be the subject of the co- requisite Architecture studio (48:405/505/750)
This course is a continuation of Theater Architecture 1, 62408/708, which is a prerequisite. A diverse student cohort drawn from Architecture, Drama and Arts Management students will work with the programming and planning guidelines that were developed in Theater Architecture 1 to further define the building design (Architecture students), performing arts programming (MAM students), and production systems (Drama students) for the subject theater project.
This course focuses on using software as a storytelling machine to provoke architectural thinking about reality. Through the interaction, simulation and immersion of play, we can experiment with ideas, collect data and create narratives about our vision of the future built environment. Students will learn generative systems such as cellular automata, wave function collapse, and generative AI to construct a fictional world that speculates about future urban spaces using the Unreal Engine (UE) game engine by Epic Games.