Bizarre Details: stories of the ordinary, the uncanny, and the architectural comic
This design research seminar pinpoints architectural and urban detail as a point of departure to understanding socio-ecological systems in the worlds around us. While the conventional “detail” in architecture and urban design normalizes professional values, we will look to the mundane to nurture a critical appreciation of material culture, landscapes and people.
Keywords: Design Ethics, Design Research
This design research seminar pinpoints architectural and urban detail as a point of departure to understanding socio-ecological systems in the worlds around us. While the conventional “detail” in architecture and urban design normalizes professional values, we will look to the mundane to nurture a critical appreciation of material culture, landscapes and people. As a research family, we will dwell into theories of informality and in turn produce a series of experimentations around fabrication, aesthetics and precarities that challenges conventional architectural order in favor of storytelling, ethnographies and ecological resistances.
Through a series of tutorials, we engage in our worlds as a laboratory to develop a research project that merges design into a critical praxis around socio-ecological justice. We use this as a vehicle to uncover ideas to develop comic prototypes that aim to recalibrate the ethics of fieldwork, research and dissemination. As part of the research family, we will dwell with tools in animation (Photoshop, After Effects and Blender Grease Pencil), fabrication and ethnographies. Our journey into oddities and the bizarre will curate a volume of sketchbooks, mock-ups and interactive comics that will be showcased at the end of the semester in conversation with theorists, artists and designers.